Pants Day 4

So now that I’ve played around with all these different numbers, I think it’s time to start making something recognizable. That is why I have decided that making slacks/business pants would be my first challenge. From now on I am going to call them slacks because it’s easier for me to say.

Slacks are mostly made from wool, the type of wall varies. Usually it is from woven wool or woolen blends otherwise known as flannel.

Slacks are widest at the waist and taper down towards the ankles. There should be no excess fabric. And there should never be wrinkles or bunching around the thighs.

 

Pants_Slacks_0001

0.2

1e + 20

OFF

0.1

Mass

Stretch Stiffness

Compression

Bend Stiffness

 

Pants_Slacks_0002

0.2

1e + 20

OFF

60

Mass

Stretch Stiffness

Compression

Bend Stiffness

 

Pants_Slacks_0003

0.2

1e + 18

OFF

1

Mass

Stretch Stiffness

Compression

Bend Stiffness

 

Pants_Slacks_0004

0.1

1e + 10

OFF

1

Mass

Stretch Stiffness

Compression

Bend Stiffness

 

Pants_Slacks_0005

Lowered the crotch.

 

Pants_Slacks_0006

Changed the band, the “belt” from entirely being attached to the body, to just the top seam of the belt being attached to the body. Allowing for a greater movement.

Pants Day 3

Ok. So. I know that what I post is mostly going to be small iterations and perhaps not the most entertaining thing to look at. But! I’m doing this to 1) Promote my self-confidence. As they say, you are your own worst critic, and when you are your only critic this leads to not even wanting to work because all you end up seeing is the worst parts of what you are trying to accomplish. 2) I’m also posting these small changes every day (or as close to every day as I can get) to show to myself and my colleagues that I am working on honing my craft.

Alright. Little rant there, but here is what I changed in the past couple of days. First, when creating these pants, I start off with creating lines in the shape of the sewing pattern, turn these lines into cloth using the vellum node and then have it drape across the still t-posed version of the model (Tommy) to get the pants. Then, I take the completely formed pants and put them onto a walking cycle of the model, adding another vellum node to direct how the fabric will interact with the model.

In short, there are two nodes that direct the look and interaction of the cloth. The first is when creating the pants, and the second is when the pants start to move. In the first 13 videos, all I changed was the parameters of the second node, keeping the first node the same throughout. For these two, I changed the first node to match the second node.

In these two versions, I show the difference between the pants from Day 1, where only one nodes parameters are changed; and the pants from Day 2, where both nodes have the same parameters.

 

Pants_0001 _Day2

 

Pants_0001_Comparison

 

Pants_0002_Day2

 

Pants_0002_Comparison

Pants Day 2

I made three more after I uploaded the last 10, cause 13 is a better number to end on. I ended up going a bit too far with number 13.

 

Pants_0011

OFF

0.01

Compression

Mass

 

Pants_0012

0.001

Bend Stiffness

 

Pants_0013

1e + 2

Stretch Stiffness

Making Pants

Been awhile since the last post so there are a couple of videos today. Currently I’m focusing on cloth simulation. In this moment I’m working to create a nice pair of pants using Vellum in Houdini.

In the following posts, I will be uploading a video along with what I changed from the previous one. Keep in mind that a nice pair of pants doesn’t magically appear, so it’s going to be ugly and funny for a while.

Pants_0001

Started with the default settings.

1e + 10

Stretch Stiffness:

1000

Compression Stiffness:

0.1

Bend Stiffness:

 

Pants_0002

1e + 20

10,000

100

Stretch Stiffness

Compression

Bend Stiffness

 

Pants_0003

1e + 16

Stretch Stiffness

 

Pants_0004

Compression

OFF

 

Pants_0005

Bend Stiffness

50

 

Pants_0006

1e + 12

Stretch Stiffness

0.01

Stretch Damping

 

Pants_0007

1e + 8

Stretch Stiffness

 

Pants_0008

1e + 8

1

Stretch Stiffness

Bend Stiffness

 

Pants_0009

On

10,000

Compression

Compression

 

Pants_0010

50

0.1

Compression

Bend Stiffness

 

Tile Material

Created a material that allows the user to choose how many tiles there are, the color of the tiles, if the tiles are cracked and by how much. Then inserted the multiple patterns I’ve been working on as a design element to choose from. Each pattern can either be a line designer or a filled design and each shape can have its own color; again changeable by the user.